It's been a while and so much has happened!
First and foremost it's now official I'll be starting at IO the 12th of February :O
That's a big dream coming true, especially getting into the flow of working at a company...
Second big thing is I got a place to be in Copenhagen. Which is (almost) as hard as getting intern :P
I'll be moving this weekend and I promise to show some pics ;)
Art has stagnated a bit, unfortunately. I got these two weeks between finishing the basic course at 3D College and starting at IO. That means lots of time to relax and play games! I've picked up Divinity Original Sin 2 with a friend and I gotta say it's by far one of the most enjoyable and interesting RPG experiences I've ever tried. Geeze it's difficult to open up Max when this game just unfolds an abundance of interesting encounters, immersive stories and fun tactical combat!
But that said I did get some photogrammetry done a while back. I found this big fallen stump on a trip with my friend, pretty obvious photogrammetry target if you ask me ;)
My results are starting to get sharper but I can tell it's rather important to get enough information about the surrounding area, to make sure there's some information to 'dig' the prop into a 3d scene. This guy was a horror to unwrap, using polygroups, unwrap master and Maya I managed but the result isn't perfect...
Anyways see you later from Copenhagen :D