This is a long going project which started out as a modelling excercise based on a concept made by Dmitry Sorokin. As i became better at modelling i kept pushing the train model and ended up finalizing it as an entire scene.
The materials are made up of 9 texturesets, each with a wear/tear mask, ID mask & a normal map.
All the shaders (except the foliage) are made by me in unreal engine. The landscape assets are from the Kite demo made by Epic Games.
This project has been a crazy journey and I learned a ton in the process.
PS: shout out to Dinusty's community, helped a ton with technical and artistical issues!
Participant of CGTrader Awards: https://www.cgtrader.com/