Sci-Fi gun I did to test out my sub-d skills as well as improve in Substance Painter.
Renders are made in UE4 using RTX for shadows, reflections and AO.
Each major/modular part of the gun has its own texture set ranging from 4-2k resolution.
Polycount: ~40.000 tris
For texturing I've used my Surface Imperfections packs, you can find them here:
Design based on the concept made by Weihao Wei: