I began as a kid building in Minecraft, since then I’ve worked on multiple award winning AAA titles, won an upcoming talent award and currently bringing a new fantasy IP to life.
My primary responsibilities have been collaborating on set-piece creation together with design, audio and concept as well as level building from initial ideation phase to full on production and shipping. On Hitman 3 I was also periodically dedicated to weapon and item creation building high quality assets in collaboration with concept art while also working with outsourcing. Towards the end of production I was supporting the team on shipping the games for VR, building custom content and optimizing levels for hitting benchmark performance.
During my time at IO Interactive I have been supporting the team with onboarding, implementing new technology like photogrammetry, megascans, Speedtree as well as creating learning material.