Meadow scene to learn the process of creating a variety of natural assets. Everything is done by me, all the materials are from photogrammetry. The flora assets are made from photography, turned into pbr with my custom substance tool. I've also scanned all the tree stump assets in a forest using Reality Capture.

The scene is rendered in Unreal Engine 4, and the landscape is created in Gaea. All the tree assets are authored in SpeedTree.

Thanks for checking it out!

November 2, 2019